SETTING ENGAGEMENT

SETTING ENGAGEMENT
BLANKET PERMISSIONS
Players do not have to ask permission to thwart or cause villainy. Our assumption is that as this is a superhero game in a world where superpowered people have existed for decades, daily life is going to involve supervillains and general mayhem.
Examples of things that do not require permission or engagement requests.
You are welcome to have your characters interact with the game's NPCS at any time.
Players do not have to ask permission to thwart or cause villainy. Our assumption is that as this is a superhero game in a world where superpowered people have existed for decades, daily life is going to involve supervillains and general mayhem.
Examples of things that do not require permission or engagement requests.
You develop an NPC villain for a log! This villain doesn't cause any major damage or many casualties. Maybe they have a de-aging ray, they give people temporary amnesia, turn people temporarily into animals, etc. You are welcome to use these for temporary effects.
Your character steals anything up to 5000 dollars. You can assume that they got away with this, or if they were caught, the guild paid law enforcement to look the other way.
Your character uses their powers to heal or change another character or player created NPC. This is a superhero game after all. We expect you to be using your powers and testing them.
Your character invents a tiny teleporter that jumps between their house and their friends house. This technology exists and is normalized in this world. We encourage players to create their own systems like this.
You are welcome to have your characters interact with the game's NPCS at any time.
SETTING ENGAGEMENT
The Metaheroes setting is designed to be interacted with. Our approach to this is best compared to a tabletop roleplay system. Your character will take an action and the mod team will provide you with the outcome of that action.
You do not need to pre-plan these actions. You're free to approach us as they evolve in threads to ask the consequences of your characters actions. Some of these consequences will be immediate, and others will appear down the line. Some may be expanded into full blown player plots.
Please note that these engagements are developed as ongoing storylines. We gently discourage players to rush to a conclusion as they're designed to be evolving based on character actions. We'd like to know how your characters are reacting, what actions they're taking, etc. We encourage reporting back to us with any developments or changes your characters are making to their approach, we will adjust the plot and add new elements accordingly.
To better keep track of these engagements, please reply to the corresponding monthly top level. You can continue to reply to that comment thread if your plot extends out from the month it begins in. Or you can begin a new one and link to the previous one if it helps you better track your character's specific movements through the months.
The Metaheroes setting is designed to be interacted with. Our approach to this is best compared to a tabletop roleplay system. Your character will take an action and the mod team will provide you with the outcome of that action.
You do not need to pre-plan these actions. You're free to approach us as they evolve in threads to ask the consequences of your characters actions. Some of these consequences will be immediate, and others will appear down the line. Some may be expanded into full blown player plots.
Your character kills someone. If they're a hero, are they reporting themselves to the authorities? The mod team needs to know how your character is handling the body.
Your character tries to use their powers to heal, harm, manipulate a Mod NPC.
You want your character to dismantle a major crime syndicate.
You want your character to develop a following / a cult / etc.
You want your character to steal everyone's left shoe.
You want your character to enter a pact with a God and become their champion.
You want your character to gain power and influence.
You want your character to learn the magic native to the setting.
A character or group of characters stage(s) participate in a conflict that destroys a city block. There may be fallout, fines, and a loss of public favor for this.
You want your character to open up a business.
A character or group of characters engage with a mod-run NPC character, guild, or business. The NPCs will react accordingly and their opinion of your character will change.
A character uses a baby ray on important political figures to take over the tri-state area. You need to inform the mods to find out whether or not you're successful or if you're thwarted by Perry the Platypus.
Please note that these engagements are developed as ongoing storylines. We gently discourage players to rush to a conclusion as they're designed to be evolving based on character actions. We'd like to know how your characters are reacting, what actions they're taking, etc. We encourage reporting back to us with any developments or changes your characters are making to their approach, we will adjust the plot and add new elements accordingly.
To better keep track of these engagements, please reply to the corresponding monthly top level. You can continue to reply to that comment thread if your plot extends out from the month it begins in. Or you can begin a new one and link to the previous one if it helps you better track your character's specific movements through the months.
EVENT FOLLOW UP & SETTING INVESTIGATION
There are a number of mysteries for players to solve. Most events have an investigative element that requires player collaboration to uncover.
An example of some mysteries currently unsolved are:
To ensure that this is visible to all players and isn't lost in the shuffle, there is a dedicated toplevel to investigations HERE. Please reply to this comment.
There are a number of mysteries for players to solve. Most events have an investigative element that requires player collaboration to uncover.
An example of some mysteries currently unsolved are:
What really happened to Starstruck?
Who was the person who hacked the Expo exhibits?
What caused the first confluence?
Who and what brought you all here?
What exactly are the flowers in Sunset Falls? Are they here to stay?
To ensure that this is visible to all players and isn't lost in the shuffle, there is a dedicated toplevel to investigations HERE. Please reply to this comment.
MOD PERMISSION REQUESTS
Actions that will significantly affect or impact the game must be run by the mod team before being introduced into play.
These would be things that alter the shared setting of the game environment in a way that cannot be easily ignored.
For this, we ask players to visit the PLAYER PLOT & Mod Permission page. Below is an example of actions that go beyond consequence reporting or investigation. You can use this page to develop a plot in this direction, but these actions cannot be taken until approval has been given.
These actions are still doable! However, as they may greatly impact the setting and may count as mini events, we ask players submit them on the Player Plot page.
Actions that will significantly affect or impact the game must be run by the mod team before being introduced into play.
These would be things that alter the shared setting of the game environment in a way that cannot be easily ignored.
For this, we ask players to visit the PLAYER PLOT & Mod Permission page. Below is an example of actions that go beyond consequence reporting or investigation. You can use this page to develop a plot in this direction, but these actions cannot be taken until approval has been given.
A character is killed and not revived two hours after their death. Characters will still revive after this happens. However, this must be brought to the mod team.
Your character installs surveillance equipment around town that would allow them to spy on NPCs or player characters. This would require a permissions post and a post on the OOC comm to notify players that it has occurred.
Your character destroys established areas of the setting. Guild HQs, established landmarks, or large parts of the cities.
Your character causes mass casualties.
Your character enters an agreement with a God / Demon for power (outside of an event).
Your character kills an Mod Created NPC.
Your character kills and becomes a God.
Your character breaks Guild Law.
Your character tries to go to the Underworld.
Your character attempts to destabilize the guilds or government.
These actions are still doable! However, as they may greatly impact the setting and may count as mini events, we ask players submit them on the Player Plot page.
PREMISE | SETTING | GUILDS | FAQ | RULES
TAKEN | CALENDAR | ENGAGEMENT | NPC ENGAGEMENT
RESERVES | APPLICATION | MOD CONTACT | PLAYER PLOTS
HIATUS & DROP | CANON & POWER UPDATES
no subject
EDIT 4/20/23: Weapons are going to be staves. In addition to anyone at Alliance HQ willing to help train, Sephiroth agreed to give her martial instruction in Sunset Falls. She will also have studied (and stored texts) regarding battle and strategy. She's going at this serious and as prepared as she can be; she'll fight hard but will do her best to be sensible and yield when she's beaten.
sorry Kannon, once Mayuko gets through her term and if I have to hiatus for whatever reason, Mayuko will totally go to Japan and visit some of her temples along the 33-route like a normie pilgrim in thanks for even communicating. :'(
no subject
Athena waits the two weeks provided to approach Mayuko again; she appears in front of her, large bow in hand, and asks Mayuko to prepare for her trial.
During their fight, Athena is not focused on Mayuko's combat ability but her inner strength, her warrior's spirit. Her bow will change shape to match Mayuko's weapon of choice, and she will follow her hit after hit, throwing back what Mayuko throws at her. Athena doesn't stop, and only pushes forward once Mayuko begins to slow down. Her hits get harder, pushing Mayuko further, waiting to see if she will give in and give up or if she will continue fighting until it seems like she's close to pulling in her very last breath.
Let us know how Mayuko would respond!
no subject
Fast forward to CFUD where there's two distinct modes to Mayuko. When she was without powers, she was envious of all the people fighting to protect, wishing she could step in too. She got a mace and daggers her first "birthday" in Camp, and she took them into the Caves of Despair (a dungeon) and levelgrinded the slow way for four years off and on. On the two occasions she HAD powers, whooooo, she tore any monster that crossed her path.
She was careful back then because she had a teen she was looking out for and many friends who would be worried for her if they knew she were putting herself in danger.
They aren't here. And now Mayuko is "responsible" for a city; she's got nothing holding her back.
When it comes to the end of the fight... Mayuko will take it as close to her last breath as possible! Part of strategy is gauging if and when to disengage to fight again another day (thanks, Loki, for that admonition), and it SEEMS like it would be leaning into blind Ares-esque battle fury to fight until she drops.
But she is fighting hard to the last, and she's in no way expecting quarter, give her some lumps to remember this day by!
no subject
Then she will take to one knee and offer her hand, not to help the other woman up but simply to hold.
“State the terms of your pact,” she says in a soft voice, but each word seems to pulse with power and authority. “What do you want to use my power for, aside from surviving the curse of Sunset Falls? To hold a pact with me is not just to live, but to thrive, and I must know that which you desire most out of this world to grant you the wisdom and power to achieve it.”
no subject
"Unwearying Athena... I want what I have always wanted. To protect and guide people. For now, to face the... unique demands leveled against Sunset Falls, to navigate the arcane which I know little about but which... suffuses this territory. To balance Loki's chaos with order. To stay ready to help my people, the other arrivals, as the leagues try to drag them under thrall, and keep my wits from sinking too deep myself."
She takes Athena's hand. "Formally, for the term of office, I seek your protection,
strength and wisdom. How can I best strengthen you in return?"
no subject
Now, with the pact forged, the Goddess vanishes. Mayuko will find an ancient ring in her hand, marked with the symbol of an owl. She’ll find herself having far more lucky days than poor ones, and the Goddess of Wisdom may grant her insight into things if she calls upon her to ask.