SETTING ENGAGEMENT

SETTING ENGAGEMENT
BLANKET PERMISSIONS
Players do not have to ask permission to thwart or cause villainy. Our assumption is that as this is a superhero game in a world where superpowered people have existed for decades, daily life is going to involve supervillains and general mayhem.
Examples of things that do not require permission or engagement requests.
You are welcome to have your characters interact with the game's NPCS at any time.
Players do not have to ask permission to thwart or cause villainy. Our assumption is that as this is a superhero game in a world where superpowered people have existed for decades, daily life is going to involve supervillains and general mayhem.
Examples of things that do not require permission or engagement requests.
You develop an NPC villain for a log! This villain doesn't cause any major damage or many casualties. Maybe they have a de-aging ray, they give people temporary amnesia, turn people temporarily into animals, etc. You are welcome to use these for temporary effects.
Your character steals anything up to 5000 dollars. You can assume that they got away with this, or if they were caught, the guild paid law enforcement to look the other way.
Your character uses their powers to heal or change another character or player created NPC. This is a superhero game after all. We expect you to be using your powers and testing them.
Your character invents a tiny teleporter that jumps between their house and their friends house. This technology exists and is normalized in this world. We encourage players to create their own systems like this.
You are welcome to have your characters interact with the game's NPCS at any time.
SETTING ENGAGEMENT
The Metaheroes setting is designed to be interacted with. Our approach to this is best compared to a tabletop roleplay system. Your character will take an action and the mod team will provide you with the outcome of that action.
You do not need to pre-plan these actions. You're free to approach us as they evolve in threads to ask the consequences of your characters actions. Some of these consequences will be immediate, and others will appear down the line. Some may be expanded into full blown player plots.
Please note that these engagements are developed as ongoing storylines. We gently discourage players to rush to a conclusion as they're designed to be evolving based on character actions. We'd like to know how your characters are reacting, what actions they're taking, etc. We encourage reporting back to us with any developments or changes your characters are making to their approach, we will adjust the plot and add new elements accordingly.
To better keep track of these engagements, please reply to the corresponding monthly top level. You can continue to reply to that comment thread if your plot extends out from the month it begins in. Or you can begin a new one and link to the previous one if it helps you better track your character's specific movements through the months.
The Metaheroes setting is designed to be interacted with. Our approach to this is best compared to a tabletop roleplay system. Your character will take an action and the mod team will provide you with the outcome of that action.
You do not need to pre-plan these actions. You're free to approach us as they evolve in threads to ask the consequences of your characters actions. Some of these consequences will be immediate, and others will appear down the line. Some may be expanded into full blown player plots.
Your character kills someone. If they're a hero, are they reporting themselves to the authorities? The mod team needs to know how your character is handling the body.
Your character tries to use their powers to heal, harm, manipulate a Mod NPC.
You want your character to dismantle a major crime syndicate.
You want your character to develop a following / a cult / etc.
You want your character to steal everyone's left shoe.
You want your character to enter a pact with a God and become their champion.
You want your character to gain power and influence.
You want your character to learn the magic native to the setting.
A character or group of characters stage(s) participate in a conflict that destroys a city block. There may be fallout, fines, and a loss of public favor for this.
You want your character to open up a business.
A character or group of characters engage with a mod-run NPC character, guild, or business. The NPCs will react accordingly and their opinion of your character will change.
A character uses a baby ray on important political figures to take over the tri-state area. You need to inform the mods to find out whether or not you're successful or if you're thwarted by Perry the Platypus.
Please note that these engagements are developed as ongoing storylines. We gently discourage players to rush to a conclusion as they're designed to be evolving based on character actions. We'd like to know how your characters are reacting, what actions they're taking, etc. We encourage reporting back to us with any developments or changes your characters are making to their approach, we will adjust the plot and add new elements accordingly.
To better keep track of these engagements, please reply to the corresponding monthly top level. You can continue to reply to that comment thread if your plot extends out from the month it begins in. Or you can begin a new one and link to the previous one if it helps you better track your character's specific movements through the months.
EVENT FOLLOW UP & SETTING INVESTIGATION
There are a number of mysteries for players to solve. Most events have an investigative element that requires player collaboration to uncover.
An example of some mysteries currently unsolved are:
To ensure that this is visible to all players and isn't lost in the shuffle, there is a dedicated toplevel to investigations HERE. Please reply to this comment.
There are a number of mysteries for players to solve. Most events have an investigative element that requires player collaboration to uncover.
An example of some mysteries currently unsolved are:
What really happened to Starstruck?
Who was the person who hacked the Expo exhibits?
What caused the first confluence?
Who and what brought you all here?
What exactly are the flowers in Sunset Falls? Are they here to stay?
To ensure that this is visible to all players and isn't lost in the shuffle, there is a dedicated toplevel to investigations HERE. Please reply to this comment.
MOD PERMISSION REQUESTS
Actions that will significantly affect or impact the game must be run by the mod team before being introduced into play.
These would be things that alter the shared setting of the game environment in a way that cannot be easily ignored.
For this, we ask players to visit the PLAYER PLOT & Mod Permission page. Below is an example of actions that go beyond consequence reporting or investigation. You can use this page to develop a plot in this direction, but these actions cannot be taken until approval has been given.
These actions are still doable! However, as they may greatly impact the setting and may count as mini events, we ask players submit them on the Player Plot page.
Actions that will significantly affect or impact the game must be run by the mod team before being introduced into play.
These would be things that alter the shared setting of the game environment in a way that cannot be easily ignored.
For this, we ask players to visit the PLAYER PLOT & Mod Permission page. Below is an example of actions that go beyond consequence reporting or investigation. You can use this page to develop a plot in this direction, but these actions cannot be taken until approval has been given.
A character is killed and not revived two hours after their death. Characters will still revive after this happens. However, this must be brought to the mod team.
Your character installs surveillance equipment around town that would allow them to spy on NPCs or player characters. This would require a permissions post and a post on the OOC comm to notify players that it has occurred.
Your character destroys established areas of the setting. Guild HQs, established landmarks, or large parts of the cities.
Your character causes mass casualties.
Your character enters an agreement with a God / Demon for power (outside of an event).
Your character kills an Mod Created NPC.
Your character kills and becomes a God.
Your character breaks Guild Law.
Your character tries to go to the Underworld.
Your character attempts to destabilize the guilds or government.
These actions are still doable! However, as they may greatly impact the setting and may count as mini events, we ask players submit them on the Player Plot page.
PREMISE | SETTING | GUILDS | FAQ | RULES
TAKEN | CALENDAR | ENGAGEMENT | NPC ENGAGEMENT
RESERVES | APPLICATION | MOD CONTACT | PLAYER PLOTS
HIATUS & DROP | CANON & POWER UPDATES
Re: STARSTRUCK FOLLOW UP
Thanks so much this is all lovely. I have some follow-up questions. The group would like to ultimately set up a disguised snoop at the store with a staged distraction to dig further.
What might characters find in their snooping? There will be techromancers and magic practitioners present. They will be in a mix of physical and magical disguises.
What happens when the staged hero/villain fight breaks out?
Does anyone see through their disguises?
If they are found out, does anyone attack them? Are there any particular meta or technology related dangers they face?
Are there any consequences for their involvement here?
Also, given that the latest event has a Starstruck/Starfallen connection, they'd be sensitive to that. Is there any link to the AU event that they notice?
no subject
Okay, here goes.
1. The Technomancers will have no trouble bypassing the security on the device. It appears that though the thumb drive was well encrypted, it was still created on a personal computer. One belonging to one Laurel J. Woodrow. That said, Laurel was not the programmer behind it.
Searching online for Laurel's name won't pull that much up. Yet with enough patience and following a trail of emails and online handles, they will find that this humble shopkeeper spends her days arguing with people online about the Guilds and is a staunch defender of Starstruck.
2. The magic users, using the right assortment of spells, will be able to pull the words of conversations held near the device. Much of it is just boring chatter, but if they go all the way back to the beginning of the items timeline, they'll be able to hear a conversation held between three, maybe four people. It's very heated. Two of the people are speaking in hushed voices, but the third is very loud and very passionate and apparently unwilling to back down.
"Don't give me that shit!" They shout. "They put on this shitty little dog and pony show every year, and they make HIM the bad guy. WE knew he wasn't. WE know what happened that day. We KNOW that if it had been any of THEM, THEY would still be breathing!"
Because they have been through the AU event, they will recognize the voice as Meteorshot. Starstruck's frequent collaborator and longtime friend. They may also be able to recognize the other two people present, though they will struggle to put a name to the voice.
3. They absolutely will not be recognized in their disguises! And, at most, they may find it difficult to move if their target feels threatened enough. Laurel has gravity powers, and can manipulate gravity and is quite powerful and, honestly, a little unhinged and not opposed to flattening someone like a pancake if it means she gets away. Diplomacy is an option if they play their cards correctly, but it may also be possible to subdue her and force the answers they seek.
As far as consequences go, there are none - beyond opening up some potential plot opportunities, depending on how they choose to handle things.