metamods: (Default)
meta moderators ([personal profile] metamods) wrote2022-06-26 11:00 pm

SETTING ENGAGEMENT



SETTING ENGAGEMENT

BLANKET PERMISSIONS

Players do not have to ask permission to thwart or cause villainy. Our assumption is that as this is a superhero game in a world where superpowered people have existed for decades, daily life is going to involve supervillains and general mayhem.

Examples of things that do not require permission or engagement requests.

You develop an NPC villain for a log! This villain doesn't cause any major damage or many casualties. Maybe they have a de-aging ray, they give people temporary amnesia, turn people temporarily into animals, etc. You are welcome to use these for temporary effects.

Your character steals anything up to 5000 dollars. You can assume that they got away with this, or if they were caught, the guild paid law enforcement to look the other way.

Your character uses their powers to heal or change another character or player created NPC. This is a superhero game after all. We expect you to be using your powers and testing them.

Your character invents a tiny teleporter that jumps between their house and their friends house. This technology exists and is normalized in this world. We encourage players to create their own systems like this.


You are welcome to have your characters interact with the game's NPCS at any time.




SETTING ENGAGEMENT

The Metaheroes setting is designed to be interacted with. Our approach to this is best compared to a tabletop roleplay system. Your character will take an action and the mod team will provide you with the outcome of that action.

You do not need to pre-plan these actions. You're free to approach us as they evolve in threads to ask the consequences of your characters actions. Some of these consequences will be immediate, and others will appear down the line. Some may be expanded into full blown player plots.

Your character kills someone. If they're a hero, are they reporting themselves to the authorities? The mod team needs to know how your character is handling the body.

Your character tries to use their powers to heal, harm, manipulate a Mod NPC.

You want your character to dismantle a major crime syndicate.

You want your character to develop a following / a cult / etc.

You want your character to steal everyone's left shoe.

You want your character to enter a pact with a God and become their champion.

You want your character to gain power and influence.

You want your character to learn the magic native to the setting.

A character or group of characters stage(s) participate in a conflict that destroys a city block. There may be fallout, fines, and a loss of public favor for this.

You want your character to open up a business.

A character or group of characters engage with a mod-run NPC character, guild, or business. The NPCs will react accordingly and their opinion of your character will change.

A character uses a baby ray on important political figures to take over the tri-state area. You need to inform the mods to find out whether or not you're successful or if you're thwarted by Perry the Platypus.




Please note that these engagements are developed as ongoing storylines. We gently discourage players to rush to a conclusion as they're designed to be evolving based on character actions. We'd like to know how your characters are reacting, what actions they're taking, etc. We encourage reporting back to us with any developments or changes your characters are making to their approach, we will adjust the plot and add new elements accordingly.

To better keep track of these engagements, please reply to the corresponding monthly top level. You can continue to reply to that comment thread if your plot extends out from the month it begins in. Or you can begin a new one and link to the previous one if it helps you better track your character's specific movements through the months.



EVENT FOLLOW UP & SETTING INVESTIGATION

There are a number of mysteries for players to solve. Most events have an investigative element that requires player collaboration to uncover.

An example of some mysteries currently unsolved are:

What really happened to Starstruck?
Who was the person who hacked the Expo exhibits?
What caused the first confluence?
Who and what brought you all here?
What exactly are the flowers in Sunset Falls? Are they here to stay?




To ensure that this is visible to all players and isn't lost in the shuffle, there is a dedicated toplevel to investigations HERE. Please reply to this comment.



MOD PERMISSION REQUESTS

Actions that will significantly affect or impact the game must be run by the mod team before being introduced into play.

These would be things that alter the shared setting of the game environment in a way that cannot be easily ignored.

For this, we ask players to visit the PLAYER PLOT & Mod Permission page. Below is an example of actions that go beyond consequence reporting or investigation. You can use this page to develop a plot in this direction, but these actions cannot be taken until approval has been given.

A character is killed and not revived two hours after their death. Characters will still revive after this happens. However, this must be brought to the mod team.

Your character installs surveillance equipment around town that would allow them to spy on NPCs or player characters. This would require a permissions post and a post on the OOC comm to notify players that it has occurred.

Your character destroys established areas of the setting. Guild HQs, established landmarks, or large parts of the cities.

Your character causes mass casualties.

Your character enters an agreement with a God / Demon for power (outside of an event).

Your character kills an Mod Created NPC.

Your character kills and becomes a God.

Your character breaks Guild Law.

Your character tries to go to the Underworld.

Your character attempts to destabilize the guilds or government.


These actions are still doable! However, as they may greatly impact the setting and may count as mini events, we ask players submit them on the Player Plot page.




NETWORK | LOGS | OOC | MEMES

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TAKEN | CALENDAR | ENGAGEMENT | NPC ENGAGEMENT
RESERVES | APPLICATION | MOD CONTACT | PLAYER PLOTS
HIATUS & DROP | CANON & POWER UPDATES
robintohood: (Default)

Crime lord antics?

[personal profile] robintohood 2022-08-08 08:46 pm (UTC)(link)
Hi mods! I'm following up on this comment. Jason's now going to attempt to be a crime lord again as he feels he needs more resources to hunt and kill the Joker. I would like to work out the parameters and potential consequences.

To him, becoming a crime lord will also double as an attempt to control some of Central City's crime rate, just like what he tried to do in Gotham. One of his biggest rules as a crime lord is that no children should be involved in any capacity, be it as customers or otherwise. He would also not allow human trafficking of any kind. Canonically, he has no problems with killing his own people if he feels they're of no use to him anymore or if they break any of his rules. However, if that's too much, I'm willing to scale back to something like him just being very good at threats.

1) I would like to know more details about the two small gangs and Backbreakers. I'm also open to something else if there's a better approach!

2) Would it be possible for him to have a rotation of safehouses to live in instead of living in one location? It would be one of his ways to make it harder for people to track him.

3) What's the extent of the arsenal could he steal/buy from the underworld?

4) What's the extent of the surveillance equipment could he steal/buy from the underworld?

5) Would anything about this endeavor attract the attention of either guild?

I would like to use this IC endeavor as a way for him and his CRs (current and future) to play tug-of-war with his humanity versus his darker desires. There's certainly no shortage of people who'll want to stop Jason and try to steer him away from the darkness by appealing to his humanity.

My apologies if any of this is nebulous and scattered or should be redirected somewhere else. This would basically be another way to explore the dynamics in his CRs in a different angle and I would like to hash out IC logistics and possible consequences.
robintohood: (To lose this higher)

[personal profile] robintohood 2022-08-09 12:36 am (UTC)(link)
- For the Backbreakers, I'm thinking Jason takes down the leader and he takes a hold of the gang members' drugs. After that, could he get them slowly weaned off of the drugs they're addicted to? He knows going cold turkey has a very slim chance of working and would want to appeal them through different means. For example, allowing them to keep a bigger cut of their profits than the last leader did.

- Related to the first point, can Jason modify the gang's activities to also include allowing them to fight in self-defense any violently anti-meta people like the two small gangs mentioned before? Jason's rules would still be in place as well, such as not getting kids involved in any way.

- Any hint to what kind of favor the Society would ask if Jason buys weapons from them? Jason may consider it depending on what the favor is.

Thank you so much for all your patience and help so far!
robintohood: (Default)

[personal profile] robintohood 2022-08-10 11:58 am (UTC)(link)
I would like help with the NPCs please.

Jason won't go to Johnny yet since he's still highly distrustful of the guilds. That might change down the line though so he'll keep that option in mind. For now he'll stick to getting small arms and at most, AK-47s if that's okay?

All of these details have been great and again, much appreciated for all the help, mods! Do any of these things need to be played out?
robintohood: (I'm a hero)

[personal profile] robintohood 2022-08-25 11:09 pm (UTC)(link)
Oh these are great! Thank you SO much, mods! Much appreciated!