APPLICATIONS

APPLICATIONS
Applications are open monthly. Open and close times can be found HERE. These applications are used largely for getting to know your characters, their starting powers, and their canons for plotting purposes — for this reason, we ask that you post them in the body of the comment, rather than as a link. Please format subject line with: CHARACTER NAME | CANON NAME | RESERVED / NOT RESERVED.
Players may invite one person per application round. Reserves are not required to apply. All word limits are recommendations, not hard limits. Prospective players may not submit more than two applications per round.
APPLICATIONS ARE CURRENTLY CLOSED.
Skills: Anything that falls within the realm of normal human ability, no matter how highly trained and refined, goes here. These might be skills that will be helpful for game plots, etc., or that flesh out character background.
Superpowers: In a numbered list, please describe the basic nature and function of your character's superhuman abilities. You should refer to the type/origin of power (i.e., is it genetic?) as well as general presentations and applications of the power.
Characters can come by powers in canon, or they can acquire powers through the confluence. If you need help brainstorming powers, try the random power feature on the Superpower Wiki.
Remember, we have a maximum of four superpowers per character. Our only blanket power nerfs are on dimensional travel; however, depending on the type of power, we may require permissions posts and player plots for the use of certain powers, as appropriate.
Limitations: Please take the time to explain your character's weaknesses and how they could be defeated or harmed by other characters here. All characters must have vulnerabilities; if canon provides you with none, please add some.
NETWORK | LOGS | OOC | MEMES
PREMISE | SETTING | GUILDS | FAQ | RULES
TAKEN | CALENDAR | ENGAGEMENT | NPC ENGAGEMENT
RESERVES | APPLICATION | MOD CONTACT | PLAYER PLOTS
HIATUS & DROP | CANON & POWER UPDATES
code bases by tricklet
Players may invite one person per application round. Reserves are not required to apply. All word limits are recommendations, not hard limits. Prospective players may not submit more than two applications per round.
Applications will open on March 25th at 5PM EST.
APPLICATIONS RECEIVED
Player —
Player Name:
Pronouns:
Are you over 18?
Contact: Plurk, Discord, or PM.
Current Characters:
Who Invited You?:
Pronouns:
Are you over 18?
Contact: Plurk, Discord, or PM.
Current Characters:
Who Invited You?:
Character —
Character Name: Given name, then surname.
Character Canon: The English language title of your character's canon.
Character Age: Please list both chronological, mental, and physical if different.
Canon Point: When in canon is your character coming from?
Link to History: If your character is an OC, please link to a journal entry describing their history or describe it here.
Inventory: What items will your character have with them? Do not feel obligated to note worn items unless they have a special ability.
Character Canon: The English language title of your character's canon.
Character Age: Please list both chronological, mental, and physical if different.
Canon Point: When in canon is your character coming from?
Link to History: If your character is an OC, please link to a journal entry describing their history or describe it here.
Inventory: What items will your character have with them? Do not feel obligated to note worn items unless they have a special ability.
Powers —
Skills: Anything that falls within the realm of normal human ability, no matter how highly trained and refined, goes here. These might be skills that will be helpful for game plots, etc., or that flesh out character background.
Superpowers: In a numbered list, please describe the basic nature and function of your character's superhuman abilities. You should refer to the type/origin of power (i.e., is it genetic?) as well as general presentations and applications of the power.
Characters can come by powers in canon, or they can acquire powers through the confluence. If you need help brainstorming powers, try the random power feature on the Superpower Wiki.
Remember, we have a maximum of four superpowers per character. Our only blanket power nerfs are on dimensional travel; however, depending on the type of power, we may require permissions posts and player plots for the use of certain powers, as appropriate.
Limitations: Please take the time to explain your character's weaknesses and how they could be defeated or harmed by other characters here. All characters must have vulnerabilities; if canon provides you with none, please add some.
Personality —
Please EITHER (1) Summarize your character's personality — including motivations, behaviors, and psychology — in 300-600 words OR (2) Respond to the questions below.
What were your character's most formative experiences?: Please list the 3-5 most important moments in your character's life, drawing from either canon or (if relevant) any CRAU history. Briefly explain how these moments influenced the character's personality and motivations to make them who they are today. Aim for under 400 words. Please write this section with the assumption that the mods are not canon-familiar. CRAU characters should clearly state the name and premise of their former game.
What values, morals, and/or philosophies does your character live by, and how are those beliefs demonstrated? What happens when they have to compromise what they believe in? Aim for 100-200 words.
What is your character afraid of? How does avoiding or preventing these fears influence their actions and decisions? Aim for 100-200 words.
What goals does your character have right now? What do they want, and how do they go about getting it? Aim for 100-200 words.
Gameplay —
Areas of Interest / Brainstorming: How do you see your character's motivations translating to the game setting? What goals do you see them pursuing, or what areas of the game interest you for them? What personal and interpersonal conflicts are you interested in this character dealing with? Note: this section will not be used in evaluating the application, but as a way of surveying player interest.
Samples: Give us a link or two to threads that you feel demonstrate how you write the interpretation that you've provided here. We ask that any threads linked be from within the past two years and unlocked.
Samples: Give us a link or two to threads that you feel demonstrate how you write the interpretation that you've provided here. We ask that any threads linked be from within the past two years and unlocked.
PREMISE | SETTING | GUILDS | FAQ | RULES
TAKEN | CALENDAR | ENGAGEMENT | NPC ENGAGEMENT
RESERVES | APPLICATION | MOD CONTACT | PLAYER PLOTS
HIATUS & DROP | CANON & POWER UPDATES
SAMPLE APPLICATION: WARRIOR OF LIGHT | FFXIV | NOT RESERVED
Pronouns: she/they
Are you over 18? yes
Contact:
Current Characters: (none)
Who Invited You?: I invited myself
Character Canon: Final Fantasy XIV
Character Age: 25
Canon Point: Post-Shadowbringers
Link to History: here and here since the wiki is a little lackluster
Inventory:
Inventory: What items will your character have with them? Do not feel obligated to note worn items unless they have a special ability.
Skills: Superpowers: Limitations:
Samples: text & action
josh foley | marvel 616 | sample app
Pronouns: They/Them
Are you over 18? Yes
Contact: minimoffs @ plurk
Current Characters: NA!
Who Invited You?: This is my house
Character Canon: Marvel 616
Character Age: 24 (ish) comic ages are weird
Canon Point: Uncanny X-Men 2019, after the attack on the Hellfire Mansion
Link to History: Canon
CRAU history
Inventory: His Black Bishop costume, nothing else
Powers:
skills: Josh has all of the medical know-how of Hank McCoy, aka Beast, thanks to a psychic download. He's also fairly well versed in hand-to-hand combat.
power 01. Biokinesis.
In canon, Josh is what's known as an OMEGA LEVEL MUTANT - meaning that there is currently no scope for how strong his powers will grow. He's able to alter the human body on a genetic level, allowing him to heal injuries, reverse the damage done by unnatural mutations, and even revive the dead. He does not need to touch anyone and can project a healing field for miles, healing everyone within it on a genetic level.
Josh can heal people without needing to touch them. The further away from him you are, though, the less effective his healing is.
Josh has complete control over his own biology. This has pros and cons: while he can heal himself in this form, he can't be healed by external forces. If he pushes himself too far or is too badly injured, he'll drop into a coma until his body has recovered enough to wake from it. External forces are not able to cure him.
He's demonstrated the ability to create cancer where there was none, to draining the life out of people around him, to creating specialty made tumors. He could jack someone's body temperature up to a brain-melting level or reconfigure someone's genetic structure to include a deadly allergy to the sun. Or he could give someone he really doesn't like a cold.
Josh does not use these abilities lightly and any use of them will be run by other players.
In addition, he can't heal in this form. Josh cannot heal at the same time he's inflicting harm.
I'm fine with any additional limitations the mods want to put on his abilities - the ability to instantly kill people is stupidly overpowered and needs to be nyxed immediately.
Weaknesses & Limitations: This is more than a little overpowered and as such, I'll be placing costs on his abilities. Josh uses his own energy when he heals, meaning that he has to stop and recharge after doing so. While using his powers on individual people is largely fine, trying to affect multiple people at once will be an enormous drain on him. If he exhausts himself enough, he'll collapse into a death-like coma state.
Josh will also be unable to instant-kill any other metahumans. Affecting them negatively will required direct and prolonged touch.
He's unable to affect anything inorganic.
As Josh's abilities are inherently invasive, none will be used without any permission. Permission can be granted over here by filling out the form.
He's gone from a wanna-be thug, to a prep, to an outcast, to a zen healer, to an apathetic mess. His character development has been one long conga-line of trauma, ending with a face-heal turn to villainy.
To start off what hasn't changed about him over the years: He's naturally charismatic and charming. People are drawn to him despite some of the worse traits of his personality always being on display - and it's a good thing for him because Josh isn't great at being alone. Whether it be a deep and intimate friendship or just another person to be near, Josh needs people. He's never managed to figure out the hang of just enjoying his own company.
Josh isn't passive. The second he got his powers he was reaching out to help everyone in need. With his own helplessness staring him in the face after the death of his classmates, he goes to the Stepford Cuckoos and has them download all of Beast's knowledge of medicine and anatomy into his mind to ensure he'll never be helpless in the face of death again. Even when he tries to retreat from the world, he's unable to stand on the sidelines when push comes to shove.
Which is really the core of his personality - Josh likes being of service. He likes being able to do good. Being able to heal people has always brought joy to him. While his feelings on the full scope of his powers are... complicated, Josh appreciates the chance to make people's lives better and easier. He has a habit of forgiving people for hurting him or screwing him over, so long as they're safe and well in the end. There are limits to this kindness now - he's finally had enough of mutantkind being abused and has thrown in his lot with the Brotherhood, after all his attempts to escape the shadow of the X-Men backfired.
Josh struggles with controlling his temper. He's prone to lashing out in times of stress. It was worse as a teenager as he would often immediately launch into verbal attacks or even physical ones. That's lessened as an adult, but in times of great stress, he's prone to moodswings and violently lashing out with his powers.
It's his temper that Cyclops and Shadowcat fear could turn him into the next Magneto.
And to be frank, they aren't wrong too.
While he initially refused to use his powers for harm, the time serving on the X-Force wore him down. He sought Logan out for advice on how to live with killing only comes out of it understanding that sometimes it just has to be done. Monsters aren't born, they're made. Despite his efforts to fight against it - embracing Buddhism and yoga to try to work on his temper, recusing himself from field work with the other X-Men, developing flirtations and physical relationships with other students to distract himself - Josh has come to accept the necessity of using force and causing death.
His time in Mask or Menace allowed him to gain a sense of stability, and knowing Krakoa is just around the corner prevents him from becoming too bitter or apathetic. That might be all that's staving off a descent into villainy.
He has no interest in returning home and will immediately begin trying to secure a life for himself here. He'll also most likely sign up with the Society of Villainous Reformation and ask them to forge credentials so he can work as a doctor under a civilian identity. Josh will be reluctantly hiding his status as a mutant / metahuman in fear that the attention it would bring to him might result in his friends being hurt or killed.
Other than that, Josh will be heavily invested in what this world knows about multi-dimensional travel.
Samples: tdm