metamods: (Default)
meta moderators ([personal profile] metamods) wrote 2022-03-01 09:49 pm (UTC)

Hey, Taylor! We love this idea, and we'd love to help you develop it into a game-wide player plot. How do you feel about running this in May?

The first steps to fleshing this out would involve deciding what triggers it — is the curse cast by a villain NPC? Is it deliberately set up for Balthier to trigger? Is it just a leftover curse from some Old MagicTM?

We can use this to decide on the tone of the event and what city might be best for it (e.g., spooky/mystical emphasis in Sunset Falls, grimdark inner demons in Central City, pastoral horror in Little Love; it sounds like Excelsior is probably out).

From there, we'll want to expand on the specific ways the fears will present. What determines whether they are hallucinations or tangible? To what extent can they influence characters who aren't the ones who manifested them? How must characters overcome them? What would break the curse? Additionally, you might consider what's stopping the manifestation of these fears from leaving the city limits.

If we schedule this for May, we'll have plenty of time to take these steps in slow stages. Just let us know what you think.

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